- The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique MonsterAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Minions have (2-40)% increased Cooldown Recovery Rate
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause BleedingAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
(1-20)% chance to deal Double Damage to Bleeding Enemies
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned DoublesAdditional Effects From 1-20% Quality:
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike
(1-20)% chance to deal Double Damage to Bleeding Enemies
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full LifeAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the EnemyAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Bow
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per ChargeAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
Debuff deals +(0.5-10)% of Damage per Charge
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (257-472)% of base
Effectiveness of Added Damage: (257-472)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
Base secondary duration is 1.00 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos DamageAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Physical, Bow
(1-20)% more Poison Duration
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (168-205)% of base
Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
(30-49)% more Damage with Bleeding
Causes BleedingAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
+(1-20)% more Damage with Bleeding
Level: (1-20)
Cost: (7-11) Mana
Cooldown Time: 3.50 sec
Can Store 1 Use(s)
Attack Time: 0.70 sec
Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
Can't be Evaded
50% less Damage with Ailments
Base radius is 8 metresAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static Strike, SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
(1-20)% increased Cooldown Recovery Rate
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to ShockAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
-(0.5-10)% less Area Damage
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on HitAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Base duration is (0.05-1) seconds
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (219-403)% of base
Effectiveness of Added Damage: (219-403)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning DamageAdditional Effects From 1-20% Quality:
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket..
(1-20)% chance to Freeze, Shock and Ignite
Static Strike | PoE Wiki (2024)
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